Team Fortress 2 For Mac Os

2021年7月23日
Download here: http://gg.gg/vhhwx
38 Games Like Team Fortress 2 for Mac. The most highly-rated free game of all time! One of the most popular online action games of all time, Team Fortress 2 delivers constant free updates—new game modes, maps, equipment and, most importantly, hats. Team Fortress 2 and Mac OS X High Sierra - an awful combination for now. I play Team Fortress 2(TF2) a lot and installed High Sierra the day is came out. There are several problems with the combination. Cmd+tab from desktop into TF2 doesn’t work. It still shows the desktop but plays sounds from the game. Download Team Fortress 2 for Mac OS. Have fun causing mayhem and destruction in Team Fortress 2.
*Team Fortress 2 Macos Catalina
*Team Fortress 2 New
*Team Fortress 2 Mac Os
*Team Fortress 2 For Mac Osx“Gotta move that gear up!”
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Notes: Lots of out-of-date information. I’d fix it myself, but I don’t really have the time..
Team Fortress 2Basic InformationDeveloper:Publisher:Distributor:Engine:Designer(s):
John Cook, Robin WalkerReleased:
*Microsoft Windows & Xbox 360 (Retail - The Orange Box)
*NA: October 10, 2007
*EU: October 18, 2007
*UK: October 19, 2007
*AU: October 25, 2007
*Microsoft Windows (Steam)
*International: October 10, 2007
*PlayStation 3
*NA: December 11, 2007
*AU: November 22, 2007
*Microsoft Windows (Retail - Standalone)
*NA: April 9, 2008
*International: April 11, 2008
*Mac OS X (Steam)
*International: June 10, 2010
*Linux (Steam)
*International: February 14, 2013Modes:
MultiplayerGenre:
First person shooterRatings:
*ESRB: M
*PEGI: 16+
*BBFC: 15
*OFLC: MA15+Platforms:
Microsoft Windows, Xbox 360, PlayStation 3, Mac OS X, LinuxMedia:
Download, DVD, Blu-ray discRequirements:
*Windows
*Minimum: 1.7 GHz Processor, 512MB RAM, DirectX® 8.1 level Graphics Card (Requires support for SSE), Windows® 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection
*Recommended: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX® 9 level Graphics Card, Windows® 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection
*OS X
*Minimum: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, 1GB RAM, NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher, Mouse, Keyboard, Internet Connection
Team Fortress 2 is a team-based multiplayer first-person shooter developed by Valve Software as part of the game bundle The Orange Box. It was first released for Microsoft Windows and Xbox 360 on October 10, 2007. A PlayStation 3 version then followed on November 22, 2007. Following suit, it was released as a standalone title on April 9, 2008, and on June 10, 2010, Team Fortress 2 was released for Mac OS X. The PC and OS X versions of Team Fortress 2 adopted a ’Free to Play’ model on June 23, 2011, with all revenue being generated from microtransactions in the In-game Store. After several months of closed beta, Team Fortress 2 was finally released for Linux operating systems on February 14, 2013.
The game was first announced in 1998 as a sequel to the original Team Fortress mod for Quake (a first-person shooter video game, developed by id Software), but has since been through various concept and design periods. In 1999, the game appeared to be abandoning the art styles of the original Team Fortress Classic by transitioning toward a more realistic and militaristic style of gameplay. However, the design continued evolving over the game’s nine-year development period and game engine switch. The final art style rendition of Team Fortress 2 resembles that of the original Team Fortress and Team Fortress Classic games, and also features a cartoon-like visual style based on the art of Dean Cornwell, J. C. Leyendecker, and Norman Rockwell. Team Fortress 2 follows a popular trend in recent CGI films, in particular, films recently made by Pixar, such as The Incredibles.
The absence of media information or apparent development progress for six years of the game’s development caused it to be labeled as vaporware, and it was regularly featured in the Wired News’ annual vaporware list, among gaming news outlets. Since its release, however, the game has received critical acclaim and several awards.
*1Gameplay
*2Development
*3Critical receptionGameplayTeam Fortress 2 in play: a group of RED players attack a BLU base on the Capture the Flag map ’2Fort’, whilst showing Scout, Engineer, Heavy, and Spy from the first person perspective of a Medic.
Like its predecessors, Team Fortress 2 is centered around two opposing teams competing for an objective. These two teams are meant to represent a demolition and a construction company as a part of the backstory: Reliable Excavation Demolition (RED) and Builders League United (BLU). Players can choose to play as one of nine classes in these teams, each with their unique strengths, weaknesses, abilities, and roles. Although the abilities of some classes have changed from earlier Team Fortress incarnations, the essential elements of each class have remained.
Team Fortress 2 is the first of Valve’s multiplayer games to incorporate detailed statistics for players. These statistics include the time spent playing as each class, the average point score, and the most captures or objectives achieved in a single round. Persistent statistics tell the player how they are improving concerning these statistics, such as if a player comes close to their record for the damage inflicted in a round. Team Fortress 2 also features numerous achievements for carrying out certain tasks, such as scoring a certain number of kills or completing a round within a certain time. New sets of class-specific achievements were added in updates after the main release. These have added new abilities and weapons to each class once unlocked by the player. Unlocked achievements and statistics from previously played games are displayed on the player’s Steam Community or Xbox LIVE profile page.MapsMain article: Maps
On the PC and OS X versions of Team Fortress 2, the initial release only included six official Valve maps, with several dozen more being added to the game over the years by Valve and the Team Fortress 2 community. On the console versions, however, these original six maps, all released by Valve, are still the only maps available. The official maps are commonly themed with an evil genius or retro-spy tech mentality, with secret bases that are concealed within industrial warehouses, as well as exaggerated super weapons such as laser cannons and missile launch facilities taking the role of objectives.
When players join a map for the first time, an introductory video shows them how to complete map objectives. Map player limits are twenty-four on the PC and OS X, although the player limit has been altered on some servers to reach as high as thirty-two, while the player limit on the Xbox 360 and PlayStation 3 is sixteen.DevelopmentOrigins
Originally developed as a freeware mod for Quake, Team Fortress 2 switched to the GoldSrc engine in 1998 after the development team of Team Fortress Software – consisting of Robin Walker and John Cook - was first contracted and employed by Valve. At the time, Team Fortress 2 was called Valve’s Team Fortress. At the point of Team Fortress Software’s acquisition, production moved up a notch, and the game was promoted to a standalone, retail product to tide fans over since, as well as time issues, much of the Team Fortress player base had purchased Half-Life solely in anticipation of the free release of Team Fortress 2. Work began on a simple port of the game which was released in 1999 as the free Team Fortress Classic. Notably, Team Fortress Classic was built entirely within the publicly available GoldSrc Software Development Kit (SDK) as an example to the community and industry of its flexibility.
Walker and Cook were heavily influenced by their three-month contractual stint at Valve and began working full-time on their design, which was undergoing rapid metamorphosis. Team Fortress 2 was to be a modern war game, with a command hierarchy including a commander, with a bird’s-eye view of the battlefield; parachute drops over enemy territory; networked voice communication; and numerous other innovations.E3 1999The original build of Team Fortress 2 had a more realistic style.
The new design was revealed to the public at the 1999 Electronic Entertainment Expo (E3) where it earned several awards including Best Online Game and Best Action Game. By this time Team Fortress 2 had gained a new subtitle, ’Brotherhood of Arms’, and the results of Walker and Cook working at Valve were becoming evident. Several new, and at the time, unprecedented technologies were on show: parametric animation; seamlessly blended animations for smoother, more life-like movement; and Intel’s multi-resolution mesh technology dynamically reducing the detail of on-screen elements as they become more distant to improve performance (a technique made obsolete by decreasing memory costs, since today’s games use a method known as level of detail, which employs more memory but less processing power). No release date was given at the exposition.
In mid-2000, Valve announced that Team Fortress 2’s development had been delayed for a second time. They put the news down to development switching to an in-house, proprietary engine that is today known as the Source engine. It was at around this time that all news ran dry, and Team Fortress 2 entered its notorious six-year vaporware phase, which was to last until July 13, 2006. During that time, both Walker and Cook worked on various other Valve projects – Walker was project lead on Half-Life 2: Episode One and Cook became a Steam developer among other things – raising doubts that Team Fortress 2 was the active project that was being repeatedly described.’Invasion’ designSee also: InvasionAlien commando.Human commando. See concept art.
When the infamous Half-Life 2 source tree was leaked in late 2003, two Team Fortress 2 models were included along with the Team Fortress 2 source code – which was fully compilable. They consisted of an alien grunt and a very stylized, out-of-proportion human soldier. The code was interpreted by fans as making references to parts of the Half-Life backstory; however, the two leaked player models did not resemble any known style from the Half-Life series, leading many to think it was meant for Team Fortress 2.
The Source SDK was released with the Half-Life 2 source code, and also provided references to Team Fortress 2. Some code merely confirmed what was already believed, but other segments provided completely new information such as the presence of NPCs in multiplayer matches, the possibility of the game taking place in the Half-Life 2 universe, fixed plasma gun and missile launcher emplacements, and more.
None of the leaked information appears to have had any bearing on today’s version of the game. This iteration was mentioned in an August 2007 interview with Gabe Newell by GameTrailers and a September 2010 interview with PC Gamer, in which he mentions ’Invasion’ as being the second phase of Team Fortress 2’s development under Valve Software.Final designThe final build of Team Fortress 2 goes for a highly stylized ’retro’ design.
The next significant public development occurred in the run up to Half-Life 2’s 2004 release: Valve’s Director of Marketing Doug Lombardi claimed that Team Fortress 2 was still in development and that information concerning it would come after Half-Life 2’s release. This did not happen, nor was any news released after Lombardi’s similar claim during an early interview regarding Half-Life 2: Episode One. Near the time of Episode One’s release, Gabe Newell again claimed that news on Team Fortress 2 would be forthcoming – and this time it was. Team Fortress 2 was unveiled again a month later at the July 2006 EA Summer Showcase event.
Walker revealed in March 2007 that Valve had quietly built ’probably three to four different games’ before settling on their final design. Due to the game’s lengthy development cycle it was often mentioned alongside Duke Nukem Forever, another long-anticipated game that went through many years of protracted development and engine changes before being released.Team Fortress 2 Macos Catalina
The beta release of the game featured six multiplayer maps of which three contain optional commentary by the developers on game design, level design, and character design, and provide more information on the history behind the development.
Team Fortress 2 does not attempt the realistic graphical approach used in other Valve games using the Source engine such as Half-Life 2, Day of Defeat: Source, and Counter-Strike: Source. Rather, it uses a more stylized, cartoon-like approach ’heavily influenced by early 20th century commercial illustrations.’ The effect is achieved using a unique Valve in-house rendering and lighting technique making extensive use of ’Phong shading.’ The development commentary in the game suggests that part of the reason for the cartoonish style was the difficulty in explaining the maps and characters in realistic terms. The removal of an emphasis on realistic settings allows these questions to be sidestepped. The game debuts with the Source engine’s new dynamic lighting, shadowing and soft particle technologies, among many other unannounced features, alongside Half-Life 2: Episode Two. Team Fortress 2 was also the first game to implement the Source engine’s new Facial Animation 3 features.
The art style of the game was inspired by J. C. Leyendecker, as well as Dean Cornwell and Norman Rockwell. Their distinctive styles of sharp silhouettes and shading to draw attention to specific details were adapted to make the models distinct, with a focus on making the characters’ team, class, and current weapon easily identifiable. Silhouettes and animation are used to make the class of a character apparent even at range, and a color scheme that draws attention to the chest area brings focus to the selected weapon.
Maps are designed with a neutral space between two bases. They are archetypal spy fortresses but disguised as inconspicuous buildings to give plausibility to their close proximities. The maps have little visual clutter and stylized, almost impressionistic modeling, to allow enemies to be spotted more easily. The impressionistic design approach also affects textures, which are based on photos that are filtered and improved by hand, giving them a tactile quality and giving Team Fortress 2 its distinct look. The bases are designed to let players immediately know where they are. The RED base uses warm colors, natural materials, and angular shapes, while the BLU base uses cool colors, industrial materials, and orthogonal shapes.Release
During the July 2006 Electronic Arts press conference, Valve revealed that Team Fortress 2 would ship as the multiplayer component of Half-Life 2: Episode Two. A conference trailer demonstrated the game’s new graphical style was featuring all of the original Team Fortress classes, pointed towards a more light-hearted and whimsical visual style as opposed to the dark, somewhat more traditional, a military simulation that had initially been shown. Gabe Newell, the managing director of Valve, said that their goal was to create ’the best looking and best-playing class-based multiplayer game.’
A beta for Team Fortress 2 was released via Steam on September 17, 2007, for customers who pre-purchased The Orange Box and for those who activated their ’Black Box’ coupon, which was included with ATI HD 2900XT Graphics cards. In addition to The Orange Box customers, LAN gaming centers using the ’Steam for Cafe’ system had the game installed and ready to play.
Team Fortress 2 was released October 10, 2007, as both a standalone product via Steam and at retail stores as part of The Orange Box – a game bundle pack priced at each gaming platform’s standard price. The package also contains Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two. and Portal. Valve offered The Orange Box at a $5 discount for those who pre-purchased it via Steam before the October 10 release, as well as the opportunity to participate in the final beta test of Team Fortress 2. The game receives periodic, free updates that give the game new content, bug fixes, and additional features.
Team Fortress 2 became free-to-play on June 23rd, 2011 on Steam.Critical reception
Team Fortress 2 was very well received by critics and consumers alike. Charles Onyett of IGN awarded Team Fortress 2 an 8.9/10 praising the quirky graphics and fun atmosphere, but criticizing the lack of extra content, like bots, as well as the removal of class-specific Grenades which were one of the defining features of the original Team Fortress. By contrast, PC Gamer UK praised Team Fortress 2 for removing the Grenade, continuing to compliment Valve Software for the unique nature of each of the game’s characters. Despite some mild criticism over map navigation and the Medic class, PC Gamer UK awarded the game 94%. X-Play awarded The Orange Box with its highest rating (5/5) with nothing but good things to say about Team Fortress 2. Review aggregation site Metacritic ranks Team Fortress 2 as having received ’universal acclaim,’ with an average critic review of 92%, based on 12 reviews by game critic sites, and a 9.6/10 rating based on user ratings. As of January 21, 2008, The Orange Box has a GameRankings score of 96.2% on the Xbox 360, making it tied for the highest ranked Xbox 360 game and a score of 96.2% on the PC. EvaluationMagazine / WebsiteView100AceGamezThe marriage of highly stylised retro-spy presentation, fresh, high octane action, deep and varied classes and the underlying twinkle of humour in its metaphorical eye make Team Fortress 2 far more than just your average fragfest. Long after the novelty of the graphics wears thin, we are left with a refined and accessible multiplayer game that simultaneously cultivates new players whilst retaining enough depth to accommodate even the hardiest of veterans - as such, this is going to be a firm favourite with shooter fans everywhere for months if not years to come.100GameSpyAt this point, it’s a leading contender for our Multiplayer Game of the Year, and whether you pick it up as part of the Orange Box package or on its own via the Steam digital download service, it’s worth every penny.100Eurogamer
(Re-review) [July 2011]Team Fortress 2 is the purest embodiment of Valve’s philosophy: listening to their audience, always updating, and forever over-delivering. It’s also the best argument for Steam as a platform ever made: with an average of one update a fortnight it has expanded and changed so much, yet like its celebrated silhouettes, still stands out, utterly familiar.96Cheat Code CentralTeam Fortress 2 is a must-buy. It’s the most fun you’ll have being shot at in a long time.96PCGamerA brilliant, ever-evolving

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